Evan Desjardins

Tag: voice-over

Total 4 Posts

Better Video Game Voice Editing: Tools I Use

This will be first in a series of articles intended to describe an approach to video game voice edits. This summer a colleague and I needed to exchange knowledge about our respective processes so that we could cover one another during holidays—he being the one doing the bulk of the recording and me the primary editor. This prompted me to take a closer look at my habits and routines so that our work could remain … Read the rest “Better Video Game Voice Editing: Tools I Use”

Batch Audio Conversion for IVR (Interactive Voice Response) – WMA, WAV 8bit u-Law

Recently I recorded and edited some voice cues for a savings bank’s phone support centre. I’ve done this before but this was the first time I’d been asked to convert output for playback on the end-client’s IVR system.

Apparently there are a couple common standard formats in use depending on which IVR tech is deployed. Windows Media Audio (*.wma) is one and the other is PCM .wav but using a particular encoding scheme … Read the rest “Batch Audio Conversion for IVR (Interactive Voice Response) – WMA, WAV 8bit u-Law”

The Christie Pits Riot – The Hogtown Experience

The Christie Pits Riot is a combined audio drama and historical walking tour set in 1930s Toronto, exploring an infamous race riot and the mark it left on the city’s Jewish families. It was written and created by Sam Rosenthal and Drew Carnwath, inspired by Sam’s own family’s history in Toronto. I recorded all of the voice performances, did the dialog/voice edit and passed it along to John Ebata in Halifax who added music and … Read the rest “The Christie Pits Riot – The Hogtown Experience”