This will be first in a series of articles intended to describe an approach to video game voice edits. This summer a colleague and I needed to exchange knowledge about our respective processes so that we could cover one another during holidays—he being the one doing the bulk of the recording and me the primary editor. This prompted me to take a closer look at my habits and routines so that our work could remain … Read the rest “Better Video Game Voice Editing: Tools I Use”
Tag: engineering
Total 6 Posts
Release day is here so I can announce my involvement in this major overhaul of the highly successful Warframe game world by Canadian game studio Digital Extremes. Working with the fine folks at Syndicate Creative, I’ve been editing voice assets for the better part of a year. Performers, directors, writers and producers joined us in studio and patched in from across Europe and North America. We became a central hub, virtually and IRL… Read the rest “New Release: Warframe: The Duviri Paradox”
Last year I did the vocal production, recorded, mixed and mastered this album for Toronto rapper Adrian Duncan and producer That’s Deep and I’m glad to see it finally released. I hate the wait.