Evan Desjardins

Tag: Work

Total 13 Posts

Doing Things the Easy Way (…the hard way) (Analyzing WAV files using Python, Power Menu and AppleScript)

Preamble

I’m really bad at programming but I won’t let that stop me. Today’s half-baked script is a “shortcut” for generating an Audio File Log, a data read-out requested by an audiobook client. It’s meant to accompany deliverables and tally up running times for billing. I made a game with QBASIC in high school so how hard can this be? I know just enough Python and shell commands to get myself into … Read the rest “Doing Things the Easy Way (…the hard way) (Analyzing WAV files using Python, Power Menu and AppleScript)”

Better Video Game Voice Editing: Tools I Use

This will be first in a series of articles intended to describe an approach to video game voice edits. This summer a colleague and I needed to exchange knowledge about our respective processes so that we could cover one another during holidays—he being the one doing the bulk of the recording and me the primary editor. This prompted me to take a closer look at my habits and routines so that our work could remain … Read the rest “Better Video Game Voice Editing: Tools I Use”

New Release: Warframe: The Duviri Paradox

Release day is here so I can announce my involvement in this major overhaul of the highly successful Warframe game world by Canadian game studio Digital Extremes. Working with the fine folks at Syndicate Creative, I’ve been editing voice assets for the better part of a year. Performers, directors, writers and producers joined us in studio and patched in from across Europe and North America. We became a central hub, virtually and IRLRead the rest “New Release: Warframe: The Duviri Paradox”

Batch Audio Conversion for IVR (Interactive Voice Response) – WMA, WAV 8bit u-Law

Recently I recorded and edited some voice cues for a savings bank’s phone support centre. I’ve done this before but this was the first time I’d been asked to convert output for playback on the end-client’s IVR system.

Apparently there are a couple common standard formats in use depending on which IVR tech is deployed. Windows Media Audio (*.wma) is one and the other is PCM .wav but using a particular encoding scheme … Read the rest “Batch Audio Conversion for IVR (Interactive Voice Response) – WMA, WAV 8bit u-Law”

The Last Butterball

Commercial inanity from a time since past.

It was almost exactly a year ago that I got the call from Syndicate Sound asking if I could come in last minute to record and mix a TV spot for them. This was just after Doug Ford had announced the first impending COVID-19 lockdown but before it would take effect. Reluctantly, I said I would. The next morning I biked to the studio and donned my 3M … Read the rest “The Last Butterball”

‘Crewelwork’ by Justin Torres [Amazon Original Stories]

I enjoyed recording this short memoir by author Justin Torres. Recorded for Brilliance Audio at DB Audio in Toronto.

Excerpt from Crewelwork on Soundcloud

I didn’t do the edit, though. It kind of sounds as if they sped up the read. Is that common? I know many listeners will turn up the playback speed on their devices to whiz through a book if they think they reader is going too slowly. Regardless, I enjoy these … Read the rest “‘Crewelwork’ by Justin Torres [Amazon Original Stories]”